In development · Vertical slice
Wanebound
A Vigil Beneath the Hollow Moon
The last blade of a fallen order, cursed by the thing she hunts.
A 2.5D gothic action-exploration Metroidvania. Descend into the doomed valley of Velmoor beneath a corrupted moon, master weighty melee combat, and channel a lycanthropic curse that grows stronger the more it threatens to consume you.

Velmoor is dying. A corrupted moon hangs low over the valley, and its grey light seeds a plague of lycanthropy. You are Seraphine Vael, the last blade of a fallen order — bitten in the opening hour and now carrying the curse in your own blood. Reach the source before the beast claims you.
Watch
Gameplay trailer
Gameplay trailer
Coming soon · captions will be included
What it is
Four pillars
An original 2.5D gothic action-exploration Metroidvania — fully 3D characters and environments, played on a precise side-scrolling plane.
Weighty, readable combat
Every strike lands with commitment and a clear tell. Read the enemy, choose your moment, and make the blow count.
One interconnected world
Velmoor is a single hand-crafted place — forest, village, cathedral and castle bleed into one another, not a level select.
Power at the cost of humanity
The Beastblood curse grows stronger the more you surrender to it — and it never lets that bargain feel free.
Exploration that changes the map
Earn new ways to move and watch sealed corners of the world open. The map itself is the reward.

The hunter
Seraphine “Sera” Vael
Sera is the last knight-initiate of the Argent Vigil, a fading order of monster-hunters who swore to end curses rather than simply kill the cursed. She crosses into quarantined Velmoor to do what her elders could not.
Then she is bitten. The curse is in her now — a countdown running against her humanity. Every step toward Castle Mordwen is also a step away from herself, and the master of the valley would very much like her to stop fighting it.
The hook
The Beastblood
The curse is not just a story — it is how you fight. Lean on it and you grow terrifying. Lean on it too often and it starts to lean back.
- 1
Fight to feed it. Landing blows in combat fills your Beastblood.
- 2
Take the beast. A full meter lets you unleash a temporary Beast Form.
- 3
Hit far harder. In Beast Form your offence surges — for a while.
- 4
Pay for the power. That strength carries real danger in the moment…
- 5
…and after. Leaning on the curse leaves its mark on Sera’s journey.

The world
One valley, many locks
Velmoor is laced with gates you can’t yet pass. New traversal powers turn old dead-ends into shortcuts, secrets, and whole new regions.


Combat
A planned arsenal
The full game is designed to support several weapon classes, each a distinct way to fight. Not all are playable in the current build.
Blades
Balanced speed and reach — the versatile default.
Greatweapons
Slow, staggering, built to break guard and poise.
Whips & Chains
The longest reach; sweep and control the crowd.
Gauntlets & Claws
Fast, close, and vicious — at home in Beast form.
Polearms
Mid-range pokes and safe spacing.
Vigil ranged arms
Silver bolts and relic-thrown tools for the hunt.
Weapon classes are a design goal for the full game — the current vertical slice ships with the starting blade.
Gallery
Glimpses of Velmoor
Concept art from development — the mood and direction of the game. In-engine captures will be added as the vertical slice matures.




Where it stands
Honest development status
Wanebound is in active, pre-production development by a solo creator. Here is what is real today versus what is designed and still to come.
Playable in the vertical slice
- Precise movement, dashing and a double jump
- Weighty, combo-driven melee combat
- The Beastblood meter and a temporary Beast Form
- A first set of distinct enemy types
- Ability-gated exploration and checkpoints
Presentation is early — greybox art, no final audio.
Designed & still to come
- The full multi-class weapon arsenal
- A connected world of 10–12 regions
- Twelve major bosses and a wider bestiary
- Original music, sound, and finished art
- Multiple endings shaped by how you play
Planned scope — nothing here is a finished promise.
The road ahead
Where it's headed
Pre-production
Design and technical foundation laid.
Vertical sliceWe are here
Prove the core loop — combat, Beastblood, first enemies.
Core systems & content
Build out the world of Velmoor, region by region.
Polish & beta
Balance, audio, accessibility, and performance passes.
Launch
Release on PC (Windows).
High-level and subject to change · no dates are set
Crowdfunding
Coming to Kickstarter
A Kickstarter is planned but not yet announced — no dates, goals, or rewards are set. Join the mailing list and you will be the first to hear when it goes live.
Keep the vigil
Follow the journey
Development updates and launch news, now and then. No spam.
FAQ
Questions
What is Wanebound?
An original single-player 2.5D gothic action-exploration Metroidvania about a cursed monster-hunter descending into a doomed alpine valley. It is in active development.
How does it play?
Fully 3D characters and environments, played on a precise 2D side-scrolling plane: weighty melee combat, ability-gated exploration across one interconnected world, and the risk/reward Beastblood transformation.
What is the Beastblood system?
Combat fills a Beastblood meter; a full meter lets Sera enter a temporary, more powerful Beast Form. The extra power carries real danger, and leaning on the curse leaves its mark on her journey.
What platforms will it be on?
Development is focused on PC (Windows) first. Other platforms are not confirmed.
When does it release, and how much will it cost?
There is no release date or price yet — the game is pre-production. Join the mailing list and you will hear as soon as there is news.
Is there a demo or a Kickstarter?
A crowdfunding campaign is planned but not yet announced, and there is no public demo yet. Follow the journey to be the first to know.
Who is making it?
Wanebound is being built primarily by a solo independent developer. Press and creators can find details and assets on the press page.